The ad says“Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design”
The ad says“Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design”
The ad says“Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent”
The ad says“A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration”
The ad says“Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design”
The ad says“A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression”
The ad says“A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration”
The ad says“Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent”
The ad says“Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design”
The ad says“Experience with motion design, UI animation, or interactive prototyping”
The ad says“Experience with motion design, UI animation, or interactive prototyping”
The ad says“Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent”
The ad says“Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design”
The ad says“Experience with motion design, UI animation, or interactive prototyping”
The ad says“A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration”
The ad says“Experience with Unity or another game engine”
The ad says“A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression”
The ad says“A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration”
At Second Dinner, the Art Team helps define the visual identity of our games and is responsible for creating a cohesive, polished, and memorable player experience
We believe great game art comes from a combination of strong fundamentals, thoughtful collaboration, rapid iteration, and an obsessive attention to detail
As Game Artisans, we’re constantly creating, refining, experimenting, and raising the bar for what our games can look and feel like
We work closely with virtually every discipline across the studio, including Design, Engineering, Production, Product, Data, Marketing, and Sound, to create experiences that are both visually compelling and intuitive for players
As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game’s interface and player experience
You’ll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, and expressive visual experiences
You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design
This is a hands-on senior role
We’re looking for someone who can independently take ambiguous problems, develop strong visual solutions, communicate their thinking, and drive those solutions through iteration and implementation
You’ll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP’s visual identity
This is a 6-month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full-time position
Own the visual design and execution of UI experiences from concept through final, game-ready implementation
Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets
Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions
Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent
Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges
Establish and maintain cohesive visual standards across UI features and systems
Create and refine iconography, typography, layout, color, hierarchy, and other visual-design systems
Design UI interactions and visual states, including transitions, feedback, emphasis, and other moments that make the interface feel responsive and alive
Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready
Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and evolving product requirements
Identify opportunities to improve existing UI and proactively raise the visual quality and usability of the game
Help establish efficient workflows, processes, and best practices for UI art production
Provide thoughtful feedback, and mentorship to other artists when appropriate
Benefits
401(k) contribution with no waiting period
Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans
16 weeks paid parental leave with no waiting period
Home office improvement bonus
Paid Vacation & Sick time
Company Winter Holiday shutdown (Dec 25-Jan 1)
Up to 10 BetterHelp sessions covered each benefits plan year
Company Summer Holiday shutdown (week of July 4)
Company Events - In-person Summer all-hands gathering, in-person holiday party, and virtual events throughout the year
Preferred experience
Experience creating visual systems and maintaining consistency across a large number of UI elements and features
Experience taking UI concepts from rough exploration through polished, production-ready assets
Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent
Strong communication and collaboration skills, with the ability to clearly explain design decisions and incorporate feedback
10+ years of professional UI, UX, or game art experience, with experience contributing to at least one commercially shipped game
Experience designing for different screen sizes, resolutions, and aspect ratios
A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration
A high level of craft and attention to detail, with a genuine passion for making games look and feel great
The ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment
Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game
Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design
A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression
Experience working on a card game, collectible card game, or strategy game
Experience working on a live-service game with frequent content updates
Experience with motion design, UI animation, or interactive prototyping
Experience shipping mobile games or games across multiple platforms
Experience with Unity or another game engine
Familiarity with UI implementation, scripting, or programming
Experience building or maintaining UI component libraries and design systems
Experience providing mentorship or visual direction to other artists
Experience working with Marvel, licensed IP, or other highly recognizable entertainment properties